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[Patchnote] Changelog 01.06.2016
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Changelog 01.06.2016

Important note: These changes will be active with next restart /crash.

* The Botanica:
- Dungeon received a whole overhaul in both heroic and non heroic difficulty. This includes among other things:
  (i) Linking of Packs
  (ii) Emotes of bosses
  (iii) Bloodwarden Falconer Group behaviour
  (iv) general NPC AI
 
* The Arcatraz:
- Dungeon received a whole overhaul in both heroic and non heroic difficulty. This includes among other things:
  (i) Linking of Packs
  (ii) Emotes of bosses
  (iii) general NPC AI
  (iv) Fix of Bob and his friends (Sentinels AI)

* The Black Morras
- Trash Mobs (Wildlife before actual event starts) were adjusted
- Time Keepers (spawned from using Chrono-Beacon) have had their health, damage, emotes/speech and despawn rules adjusted
- some adjustments were made to prohibit the abuse of unintended high reputation gains


* The Blood Furnace
- Hellfire Imps in both heroic and non heroic difficulty have had their spells while enslaved changed to prevent abuses

* The Mechanar (heroic)
- Both Gatewatchers have had their dmg values adjusted

* The Underbog (heroic)
- Damage adjustments to almost all NPCs in the dungeon were made to reflect a more blizzlike state

* The Shattered Halls
- Damage adjustments to almost all NPCs in the dungeon were made to reflect a more blizzlike state (both difficulties)

* Karazhan:
- Netherspite: Netherspites Aura should now affect all people, not only damage dealer and tanks
- Prince Malchezaar: Axes now move on correct speed and do correct damage
- Cellar bosses were adjusted

* General:
- Some crash fixes were deployed
- Slaves should now properly die / evade and despawn once their "masters" were killed (this probably needs more research tho)

* Alterac Valley
- Both Vanndar Stormpike and Drek'Thar received adjustments


http://looking4group.eu/hellfire/showthr...p?tid=1175
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